Yeah, a certain amount of disbelief does have Welder’s Girlfriend Nutritional Facts shirt, dealing with how all of the archaeology sites sort of popped up, but that is just part of playing a game. You learn to restore hundreds of different artifacts, which progressively take more materials, and can canonically be seen as “more difficult” artifacts to restore. As for invention, I think lore-wise it is perfect. Sort of like discovering the steam engine or electricity after hundred of years riding horses and lighting fires, invention uses crafting, smithing, and divination to combine products in new ways. After over a decade of just crafting items, the player now knows how to use divine energy and metals scraps to build a machine that alchs items automatically, for example.
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My personal criticism of skills starts with “why didnt the skill exist beforehand?”, with Dungeoneering, we’ve been dungeoneering for Welder’s Girlfriend Nutritional Facts shirt. Archeology? We’ve been uncovering ancient relics from dungeons, and cleaning fossils and putting them in a museum. With invention, where is the line drawn from “inventing” a set group of items, and crafting a set group of items?